Elder Scrolls Director Todd Howard recently said he'd like to see more reactivity in open world games, rather than scale for scale's sake, going forward.
With any story as deep and far-reaching as Nintendo’s, you know there’s going to be some catastrophic business decisions along the way.
Lying about the power of the "Ultra 64" ..promising an arcade 1:1 port of Killer Instinct and later just having a super poor SNES port of the game + a very gimped version of Killer Instinct 2.
Didnt buy a Nintendo Console since the gamecube, didnt regret it.
Skyrim might be a modern day classic with a famously huge open world, but it still neglected to put any content on one huge part of its map.
yeah no, in 99% of cases underwater combat is just bad/worse than regular combat, I'm good without it.
It will be developed by AI so there will be stuff all over the map. I'm not sure it will be fun, but there will be stuff.
Smash Bros creator Masahiro Sakurai has asked developers to release their games in the "best condition possible" from launch.
Just fix your damn engine
It's actually really REALLY great news that Todd is saying this. Skyrim had a massive world and was hugely successful. So to hear him say this is music to my ears. Bigger is not better anymore, in regards to open world games. I also can't imagine what more 'reactivity' would mean in the games, but I'm excited to find out.
Quality over quantity should be a mandate for all developers in open-world games going forward. Make less but give these activites more depth. Majorly cut down on collectibles. Find a way to push the open-world genre forward in exciting and innovative ways.
Assassin's Creed Valhalla, '388 Wealth, 233 Mysteries, 161 Artifacts'
- Majority are mind-numbingly boring and easy. No depth to most of them and require no skill to get. Boring busy work. Just open-world filler.
Breath Of the Wild... 900 Korok Seeds? 120 shrines? NO.
Collectibles and things like that are ok, just don't have so damned many.
Side quests are fine, just don't have so damned many and make them more meaningfull. Give them more depth. Quality over quantity.
Then do it...
Quality over quantity. I mean that should have been always the motto. How is this news?
This reminded me of WatchDogs: Legion. A big map - but nothing to it imo. Just felt like the same reused stuff over and over again with little substance to the space.