370°

Elder Scrolls Director Wants to See More Reactivity in Open World Games Rather Than Greater Scale

Elder Scrolls Director Todd Howard recently said he'd like to see more reactivity in open world games, rather than scale for scale's sake, going forward.

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wccftech.com
Nuvem1314d ago

Better get a whole new engine.

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potatoseal1314d ago

It's actually really REALLY great news that Todd is saying this. Skyrim had a massive world and was hugely successful. So to hear him say this is music to my ears. Bigger is not better anymore, in regards to open world games. I also can't imagine what more 'reactivity' would mean in the games, but I'm excited to find out.

Quality over quantity should be a mandate for all developers in open-world games going forward. Make less but give these activites more depth. Majorly cut down on collectibles. Find a way to push the open-world genre forward in exciting and innovative ways.

Assassin's Creed Valhalla, '388 Wealth, 233 Mysteries, 161 Artifacts'
- Majority are mind-numbingly boring and easy. No depth to most of them and require no skill to get. Boring busy work. Just open-world filler.

Breath Of the Wild... 900 Korok Seeds? 120 shrines? NO.

Collectibles and things like that are ok, just don't have so damned many.
Side quests are fine, just don't have so damned many and make them more meaningfull. Give them more depth. Quality over quantity.

Rocketisleague1314d ago (Edited 1314d ago )

He's been saying what people.want to hear for years...havent you heard of radiant ai? Don't listen to his shite

Bethesda are the ones falling behind on this, they're the biggest offenders! The have reduced their reactivity and variety for.years, while.other devs strive.to.keep.their games interesting. I mean Jesus, skyrim is one of the least reactive open.worlds going.

You're the dragonborn, you muder a king no.reaction.or consequences in the game. I mean.jese, fallout new Vegas destroys any Bethesda game in this regard

Guaranteed the next elder scrolls will.be another rehash, probably even less an rpg than skyrim. That's their trend. Big talk no delivery

Edit: lol, they are still using the same engine for next gen? Really? REALLY!?

Here's a reference video
Oblivion e3, presenting a scripted sequence as a new ai system.
https://youtu.be/8ZJ4Osk2yN...

Don't make me pull out skyrim

potatoseal1314d ago

Well I hope he's not full of it.

RgR1314d ago

Radiant ai had it's issues. They had to tone it back if I remember correctly.

GottaBjimmyb1314d ago

So literally being able to pickup and interact with every item in a game is the "least reactive game?" Ok...

Rocketisleague1313d ago

Moving a spoon across the room is reactive lol

Consequences for your decisions Any one? It's that what younwant in your rpgs?

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Zeref1314d ago

Shrines aren't collectibles though, their more like side missions.

potatoseal1314d ago

Yeah I know... and there's too many of them.

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--Onilink--1314d ago (Edited 1314d ago )

Well, if anything BoW had a very good approach to Korok seeds. You only really need like 1/4 of them to get the upgrades, making the act of hunting them down less of a chore in tracking a specific number of items in very specific locations (which usually requires you to get a guide) and instead being bombarded with so many options of how to find them that anywhere you look there is probably one.

If anything, my biggest issue with the seeds was that it was inventory that was tied to them and Hetsu moving around the map in a specific pattern went against an approach of tackling things in any order

Also, the shrines are mini dungeons and other than the combat related ones, they were all different and with several types of rewards, why would want less of them?

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Sunny123451314d ago

Quality over quantity. I mean that should have been always the motto. How is this news?

Duke191314d ago

This reminded me of WatchDogs: Legion. A big map - but nothing to it imo. Just felt like the same reused stuff over and over again with little substance to the space.

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70°

10 Biggest Nintendo Mistakes Of All Time

With any story as deep and far-reaching as Nintendo’s, you know there’s going to be some catastrophic business decisions along the way.

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culturedvultures.com
Terry_B14h ago

Lying about the power of the "Ultra 64" ..promising an arcade 1:1 port of Killer Instinct and later just having a super poor SNES port of the game + a very gimped version of Killer Instinct 2.

Didnt buy a Nintendo Console since the gamecube, didnt regret it.

190°

The Elder Scrolls 6 Shouldn’t Ignore a Huge Chunk of the Map Like Skyrim Did

Skyrim might be a modern day classic with a famously huge open world, but it still neglected to put any content on one huge part of its map.

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gamerant.com
jznrpg1d 7h ago

Get rid of the stupid sprint button and bring back athletics and acrobatics

mkis0071d 3h ago

I hate the perk system. I feel so weak at the start.

Daeloki1d 1h ago

That's the point of 99,99999% of rpgs

mkis0071d ago (Edited 1d ago )

But then Why play once I'm perked up? I want some horizontal progression. I feel like im playing just to get stronger. Once I'm as strong as possible what is there left?

Ratchet and Clank weapons are a perfect example of the best kind of progression.

FPS_D3TH14h ago

Why play when you’re perked up? Brother there is no limit to leveling and perking in Skyrim. You’re not even really making much sense if you’re arguing about RPGs to be honest.

Daeloki27m ago

"But then Why play once I'm perked up?"

Wait I thought your problem with perks was feeling weak at the start? But to answer your question, using Skyrim as an example, by the time I've leveled up to the point of feeling powerful, I still have tons of quests and sidequests to deal with, and enemies tend to scale with your level, so it's not a matter of being overpowered either. Honestly it just sounds like you're complaining for the sake of complaining.

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jznrpg21h ago

So you want the 8-10 second sprint button so you get tired but you can kill god sand dragons. I can run for 20 minutes easily and I’m old. It makes no sense. You always start out weak in RPGs.

OtterX13h ago

Nah, that had me swimming laps in lakes and ponds trying to level up. Like A LOT. I never want to have to do that again.

Inverno11h ago

I know it's a dumb reason but i really can't play Skyrim because of the lack of speed and acrobat. The sprint button and jumping restrictions killed it for me.

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Rebel_Scum1d 3h ago

Yeah nah stuff extra ocean content.

Michiel19891d 2h ago

yeah no, in 99% of cases underwater combat is just bad/worse than regular combat, I'm good without it.

Michiel198920h ago

even in mario bros 3 it was awful

anast9h ago

Mario Bros water levels are what immediately think about when talking about underwater combat.

anast22h ago

It will be developed by AI so there will be stuff all over the map. I'm not sure it will be fun, but there will be stuff.

TheCaptainKuchiki15h ago

Skyrim gotta be one of the most overrated games ever

Michiel198913h ago

nah it was really good and that after 13 years people still play and create mods for it is a testament to that.

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70°

Smash Bros Creator Asks Devs To Release Games In "Best Condition Possible" From Launch

Smash Bros creator Masahiro Sakurai has asked developers to release their games in the "best condition possible" from launch.

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twistedvoxel.com
DarXyde1d 23h ago

Sakurai really shouldn't have to say this...