The latest issue of Weekly Famitsu features an interview with Ryu Ga Gotoku Studio director Masayoshi Yokoyama, who discusses the studio's recent restructures.
In an interview at Gamescom Latam, Game Rant speaks with developer Paweł Sasko about the construction of CDPR quests and what makes them special.
We recently had the opportunity to discuss Necro Story with Rablo Games founder Pablo Coma. During our interview, we went over the game’s length, its unique combat system, and more.
Devastating news for the gaming industry as Piranha Bytes, the studio behind Elex, Risen, and Gothic, closes its doors. Find out the details here.
A new IP! Now that's exciting news. They're a great team but a new IP tends to spawn fresher ideas than existing ones.
I hope they would go to a more narrative driven direction where there are only a handful of sidequests that tie directly to the story, not indirectly. Something like Shenmue, maybe a smaller town or village, with some mystique and blurring the lines of reality and fantasy. Perhaps I'll play Persona 4 for that Inaka experience. One thing I'd like to have from them, is a fully voiced game, there's always so much text in the games. For that, a smaller scale wouldn't be bad.
That being said, I've finished Ryu Ga Gotoku 3, 4, Ishin, and am playing Rei (Zero) now, and they have all been extremely good. I also have 1 and 2 Kiwami, and am interested in playing 5,6,7 and this 8 one later. I can only take one game at a time in this series, and then I need a break, because I play in Japanese and it's really text heavy.