Despite receiving universal praise, Elden Ring's Shadow of the Erdtree DLC fails to rectify the base game's biggest flaw—reused boss fights.
Dive into our comprehensive review of Elden Ring: Shadow of the Erdtree. Discover new challenges, bosses, and gameplay mechanics in this must-play DLC for fans and newcomers alike.
Ten years ago, FromSoftware completely changed the NG+ game.
If you don't know where to go next in Elden Ring's new DLC, then check out the best order to see new areas in Shadow of the Erdtree.
Dont think thats really an issue. Bosses are something that would take a lot of effort to develop.
In programming you ideally never design a mechanic/system that would only be used once.
Such a dumb article. I bet they would praise it if it had a boss rush mode.
I think it's a fair criticism but it's also understandable it's like that in a game of that scale. Could be the case that for his next open world game Miyazaki will dial it back slightly in order to reuse assets less but if not, I'm fine with that.
Compared to most open world games the number of unique or nearly unique enemies and bosses is very high I'd say.