120°

Starfield modding project to create a whole Elder Scrolls-themed planet "has been canceled"

An ambitious Starfield modding project to create a whole Elder Scrolls-themed planet "has been canceled", but the poster behind it says it was "genuine".

XiNatsuDragnel2d ago

That's unfortunate hopefully they can work on something else or let other fans do that

Inverno1d 18h ago

They're better off bringing Starfield to Skyrim, since no one wants to move on from that game lolz

170°

Starfield's No Man's Sky Comparison is Only Going to Become More Apt With Time

When Starfield launched last year it was often compared to No Man's Sky, and those comparisons are only going to grow stronger with time.

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gamerant.com
Markdn1d 2h ago

Yep I agree, NMS wasn't awesome at the start either, but even then it provided freedom to explore and travel. Starfield is and never will be anything more than an segmented game, it's definitely not an open world exploration game. It will always be a mistake to compare these two games as they have nothing in common.

Leeroyw1d 1h ago

Agreed. Only modders will make this happen. I play nms in VR and it is a completely different and amazing experience from launch.

jznrpg1d 12h ago

Squares will never be planets

phoenixwing1d 11h ago

The sad thing is that no man's sky is just better in terms of technical achievements. Starfield is loading zones galore and no amount of mods will fix it

Obscure_Observer1d 9h ago

"The sad thing is that no man's sky is just better in terms of technical achievements."

The only "sad thing" here is you disingenuously comparing "technical achievements" for a game that has 8 years worth of a no number of patches, updates, fixes, mods, DLC and Expansions vs a 10 *months* old game.

"Starfield is loading zones galore and no amount of mods will fix it"

And yet it has more active players on STEAM than NMS, which is nothing but proof that most gamers don´t give a damn about loading screens.

mkis0071d 3h ago (Edited 1d 3h ago )

OO
How many devs and how many dollars did each have? Hello games is an indie studio with 35 devs at its peak 4 to start. Spent probably under 10 million to this point on NMS (conservative guess). Bethesda had 500 devs+ working on the game and spent 200 million. Did they deliver something suitably impressive ( in 2023 terms not 2011 terms)?

You are lying to yourself if you think what they have achieved is equal. Starfield needs proper space travel to be in the conversation of technically impressive. The only impressive thing continues to be the basic ES Fallout rpg script system...but even that hasn't evolved since skyrim.

It's sad you think bethesda should need any time to make a modern game with their resources. Let's see how long their support for the game lasts. Still haven't made the improvements people are asking for, too focused on their damn paid dlc instead of making the game up to today's standards.

Leeroyw1d 1h ago

I just come here for the Obscure Observer seal clapping at this point.

phoenixwing17h ago(Edited 17h ago)

@obscure
I love that you go on about active users which might as well be shots fired in a game for all the statistic is worth. The truth hurt didn't it? Coping because your game is square zones when no man's sky is limitless.

Obscure_Observer16h ago

@mkis007

"How many devs and how many dollars did each have? Hello games is an indie studio with 35 devs at its peak 4 to start. Spent probably under 10 million to this point on NMS (conservative guess). Bethesda had 500 devs+ working on the game and spent 200 million."

What I know for a fact is that Sean Murray charged atrocious full 60 dollars for that crap of game on release which to this very day, is one if not the biggest scam in the gaming history!

"Did they deliver something suitably impressive ( in 2023 terms not 2011 terms)?"

Don´t ask me. Ask Digital Foundry.

"It's sad you think bethesda should need any time to make a modern game with their resources."

Sure thing bro. Wake me up when you have something remotely better than Bethesda´s Open World RPGs to play.

"Let's see how long their support for the game lasts."

It´s a BETHESDA game. It will certainly last for more than 98% of post launch support that ANY RPG publisher would give to a RPG game. The only one that comes to mind right now is CDPR.

Besides, Todd Howard already confirmed that he and his team will deliver annual expansions for Starfield, Shattered Space will be released this fall and a new expansion for 2025 is already in development. So mark my words and get used to see Starfield hitting the headlines for a long time.

@phoenixwing

"The truth hurt didn't it? Coping because your game is square zones when no man's sky is limitless."

The only "truth" is that there´s more players playing in "square zones" of Starfield than your "limitless zones" in NMS.

You can´t bend the truth or spin facts.

Hofstaderman15h ago

@obscure I didnt even bother to read your tirade of text.

13h ago
neutralgamer199212h ago(Edited 12h ago)

Obscure

NMS launch was bad to say the least but did you know their studio got flooded before launch and they lost a lot of progress. Now compare that with MS money and resources towards Bethesda and starfield. Starfield had more game testers than any other Bethesda game ever

How come we have to go through the same steps to fix games every time. Why couldn't Bethesda look at NMS situation and learn from it to make sure not to make the same mistakes. 10 million budget and a team of 15 people s 200 million and team of 500 people. You can make all the excuses you want but as someone who bought a XSX for this game and when MS bought Bethesda and the game didn't live up to any hype or expectations. People criticizing want a better game and provide feedback but you seem to think that's hate and bring up steam users. NMS at launch sucked no one can deny that but looking at the circumstances and availability of resources Bethesda made a bigger blunder especially given all the talk of new IP and new ideas.

+ Show (5) more repliesLast reply 12h ago
AndrewM1d 11h ago (Edited 1d 11h ago )

Not when skyrim is still getting new mods, and as to another article out right now, they are canceling mod ideas like that tamriel mod, because nobody wants to play starfield.

Zenzuu1d 7h ago

Let it go. It had it's chance and blew it.

Armaggedon1d 7h ago

Comparison is the method of interpretation of the blind

Show all comments (25)
140°

This Starfield Xbox mod lets you skip all the boring stuff immediately

Now that Starfield Xbox mods are here, the possibilities are endless, and this mod lets you bypass the game's slog of a introduction.

Read Full Story >>
theloadout.com
MrDead8d ago

As soon as you finish creating your character this mod brings you straight to the end credits, skipping all the boring stuff immediately!

8d ago
just_looken8d ago

Well there is that console command caqs in F4 i never tried it in starfield but there is no doubt one that will finish every quest for you.

On my steampage you can see i used caqs got my son back in a minute like a boss

Terry_B8d ago

Best mod is to skip this game anyway.

just_looken8d ago

Don't you worry it will be on playstation 5 soon for $70 then $30 for each dlc then you will see another round of articles and because it's on playstation and with over a year of fixes everyone will praise it.

So skip? na we just getting started

Christopher7d ago

Please do skip until they improve things. DLC isn't fixing that base game anytime soon. Mods can improve the gameplay but I don't think I've seen anyone fix the bare bones content that exists on land.

7d ago
Terry_B7d ago

didnt buy it on pc..won't buy it on ps5 either ^^

Knightofelemia7d ago

So a mod to bypass the whole game bet the speed runners will have fun.

TheNamelessOne7d ago

The beginning of the game didn't bother me. Gave way for a bit of world building and to learn some of the basics of the gameplay. With that, you don't really need to experience it more than once. I just don't like that even purely cosmetic mods lock you out of gaining achievements.

100°

Only 18 of 938 Starfield mods have microtransactions, costs $75

Since the launch of the Creations store, only 18 mods require Creation Credits, but the cost really adds up.

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starfielddb.com
Einhander197211d ago

The modding community has stood against the idea of paid mods from the get go. They rejected Steams attempt to implement paid mods and they stood against paid mods from Bethesda too, but Bethesda did it anyway.

And it doesn't help that Bethesda keeps making unnecessary updates that seem to be directly aimed at breaking mods from Nexus.

This low number must be a wakeup call to Microsoft who is looking to monetize this game beyond sales.

TheColbertinator11d ago

Paid mods are for tools and suckers